ROCK BARRAGE
Damage an enemy unit by 4 and move it to the other row.
Someday, when you are older, you could get hit by a boulder.
MASTERCRAFTED SPEAR
Zeal.
Order: Damage an enemy unit by 1.
Charge: 4.
Limit 1 Charge per turn.
Hold that spear up, weakling! Not a single hourse shall pass!
Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.
KAEDWENI SERGEANT
Human, Soldier
Zeal.
Order: Boost an allied unit by 1.
Charge: 2.
Forward, you sorry sods! Forward or you'll see the Nilgaardians are the least of your worries!
Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.
ROUND THE INCESSANT
Human, Soldier
Deploy: Boost self by 5.
Whenever you play a soldier, Summon this unit from your graveyard to a random allied row.
This self-dubbed knight roams the world defending the honor of his beloved Maid Bilberry - though none are certain wher she lives, if she lives still or if she ever lived at all.
Deploy: Trigger this ability when played.
Summon: Move automatically to the battlefield (not considered played).
DOL BLATHANNA ARCHER
Elf
Deploy (Melee): Damage an enemy unit by 2.
Deploy (Ranged): Damage 2 units by 1.
Take another step, dh'oine. You'd look better with an arrow between your eyes.
Deploy: Trigger this ability when played.
Melee: This ability can only be used while on the melee row.
Ranged: This ability can only be used while on the ranged row.
OPPONENT'S GRAVEYARD
ARACHAS NEST
Organic
Spawn 4 Drones in an allied row.
DRONE
Insectoid, Token
Doomed.
Damn, the filth's o'errun us... We need a witcher or there's no livin' 'ere!
Spawn: Add a card to the game.
Doomed: Status that removes the unit from the game when it leaves the battelfield.
WOLF PACK
Beast
Deploy: Damage an enemy unit by 2.
"Relax, Iknow how to tame wolves..."-Dunbar the Hunter's last words.
Deploy: Trigger this ability when played.
ARACHAS BEHEMOTH
Insectoid
Deploy: Spawn 2 Drones and boost all other Insectoids in this row by 1.
DRONE
Insectoid, Token
Doomed.
Like a cross between a crab, a spider... and a mountain.
Deploy: Trigger this ability when played.
Spawn: Add a card to the game.
Doomed: Status that removes the unit from the game when it leaves the battlefield.
DRONE
Insectoid, Token
Doomed.
Ugly - nature's way of saying "stay away."
Doomed: Status that removes this unit from the game when it leaves the battlefield.
BARBEGAZI
Insectoid
Order: Cosume an allied unit.
Charge: 2.
What moments before looked like round rocks among the stalagmites now stared at him enormous, bright, menacing eyes.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Consume: Destroy a unit and boost self by its power. If target is in the graveyard, Banish it instead.
Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain aditional Charges.
ROUND 1
REDRAWS REMAINING 2
At the beginning of each round you can swap cards with random cards in your deck. Try swapping some now!
YOUR OPPONENT GOES FIRST
Select and use ability.
Your opponent used strong cards. Pass now and save your strength for later.
YOU LOST THE ROUND!
Your opponent passed while you have the lead. You can pass now and proceed to the final round.
3 KAEDWENI SERGEANT
Human, Soldier
Zeal.
Order: Boost an allied unit by 1.
Charge: 2.
Forward, you sorry sods! Forward or you'll see the Nilfgaardians are the least of your worries!
Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.
YOU'VE COMPLETED THE TUTORIAL!
AVATAR
Time for some training with your first faction deck. This part will only take a few minutes
PICK YOUR STARTER DECK!
DON'T WORRY, AFTER 3 MATCHES YOU'LL UNLOCK THEM ALL.
SKELLIGE
Embrace death and wounds sustained in combat.
NILFGAARD
Cripple enemies through disruption and espionage (N-UNCOUNT Espionage is the activity of finding out the political, military, or industrial secrets of your enemies or rivals by using spies.).
MONSTERS
Show no remorse consuming each other for power.
NORTHERN REALMS
Unite the kingdoms and set loose their engines of war.
SCOIA'TAEL
Lead guerilla fighters () and set traps against their foes.
DOMINATE
Cards like Wild Hunt Rider reach their greatest potential when you control the highest unit, giving you Dominance. Use Carapace ability to help achieve it.
THRIVE
Play Thrive cards like Nekker early in the round and watch them grow as you play bigger units.
CONSUME
Cards like Ozzrel and Ghoul can consume monsters from the graveyard. Don't hesitate to play your bigger units in early rounds so they can be devoured later in the match.
ALPHA WEREWOLF
Beast
Immunity. Thrive.
Some say lycanthropy's contagious - get bit by a werewolf, you turn into one yourself. Witchers know that's nonsense, of course - only a powerful curse can bring on this condition.
Immunity: Status whereby this card cannot be manually targeted.
Thrive: Boost this unit by 1 whever you play an ally with higher power.
ALZUR'S THUNDER
Spell
Damage a unit by 5.
We stand not the slightest chance of incanting a spell so complex as Alzur's Thunder. It is claimed Alzur had a voice like a hunting horn and the diction of a master orator.
WILD HUNT RIDER
Wild Hunt, Warrior
Deply, Dominance: Summon a copy of this unit from your deck to this row.
First the buffalo horns atop their helms penetrate one's view, then the crest betwixt them, and finally the skill-like face exposed beneath their visors.
Deploy: Trigger this ability when played.
Dominance: Trigger this ability if you control the highest unit on the battlefield.
Summon: Move automatically to the battlefield (not considered played).
Ozzrel
Necrophage
Deploy (Melee): Consume a unit from your opponent's graveyard.
Some necrophages have taken such a liking to human flesh, they no longer are content to merely dig up corpses.
Deploy: Trigger this ability when played.
Melee: This ability can only be used while on the melee row.
Consume: Destroy a unit and boost self by its power . If target is in the graveyard, Banish it instead.
Ranged: This ability can only be used while on the ranged row.
GERALT OF RIVIA
Witcher
Deploy: Destroy an enemy unit with 9 or more power.
If that's what it takes to save the world, it's better to let the wolf die.
Deploy: Trigger this ability when played.
NEKKER
Ogroid
Thrive.
Deploy: Spawn a base copy of this unit and Summon it to this row.
These little guys are almost cute, if you ignore the whole vicious killer aspect.
Thrive: Boost this unit by 1 whenever you play an ally with higher power.
Deploy: Trigger this ability when played.
Spawn: Add a card to the game.
Summon: Move automatically to the battlefiled (not considered played).
ICE GIANT
Ogroid
No ability.
Fled one time in my life. From the Ice Giant. And I'm not a bit ashamed.
GHOUL
Necrophage
Deploy (Melee): Consume a bronze unit in your graveyard.
If ghouls are part of the Circle of Life... then it's one vicious circle.
Deploy: Trigger this ability when played.
Melee: This ability can only be used while on the melee row.
Consume: Destroy a unit and boost self by its power. If target is in the graveyard, Banish it instead.
WILD HUNT NAVIGATOR
Wild Hunt, Mage
Deploy: Boost an allied unit by 1.
Dominance: Boost it by 3 instead.
For hundreds of years, Avllac'h tried to recreate the Elder Blood gene through back breeding - yet the elven children thus fostered were but dim sparks compared to Lara's flame.
Deploy: Trigger this ability when played.
Dominance: Trigger this ability if you control the highest unit on the battlefield.
ABAYA
Necrophage
Thrive.
Deploy: Trigger a bronze allied unit's Deathwish ability.
Seen a lot o'ugly critters in me life - morays, lampreys, blobfish... But never nothin' like this!
Thrive: Boost this unit by 1 whenever you play an ally with higher power.
Deploy: Trigger this ability when played.
Deathwish: Trigger this ability when destroyed and moved from the battlefield to the graveyard. Note: Banished units are not sent to the graveyard.
LACERATE
Organic
Damage all units on a row by 2.
A sight more horrid you've never seen... The poor soul lay shredded as the beast lapped up its blood from the ground all around.
HARPY EGG
Beast
Deathwish: Spawn a Harpy and Summon it to this row.
HARPY
Beast, Token
Doomed.
A harpy egg omelet - a delicious delicacy, good sir. Quite dear, too, for as you might surmise, the wretches don't part with their eggs willingly.
Deathwish: Trigger this ability when destroyed and moved from the battlefield to the graveyard. Note: Banished units are not sent to the graveyard.
Spawn: Add a card to the game.
Summon: Move automatically to the battlefield (not considered played).
Doomed: Status that removes the unit from the game when it leaves the battlefield.
CELAENO HARPY
Beast
Deploy: Consume an allied unit.
Common harpies feed on carrion. Celaeno harpies... they feed on dreams.
Deploy: Trigger this ability when played.
Consume: Destroy a unit and boost self by its power. If target is in the graveyard, Banish it instead.
THUNDERBOLT
ZEAL.
ORDER: Boost an allied unit by 3.
Charge: 2.
The witcher's face changed... his mien turning inhuman, horrifying.
Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.
1 GHOUL
Necrophage
Deploy (Melee): Consume a bronze unit in your graveyard.
Deploy: Trigger this ability when played.
Melee: This ability can only be used while on the melee row.
Consume: Destroy a unit and boost self by its power. If target is in the graveyard, Banish it instead.
__
LACERATE
Organic
Damage all units on a row by 2.
A sight more horrid you've never seen... The poor soul lay shredded as the beast lapped up its blood from the ground all around.
__
TACTICAL ADVANTAGE
Order: Boost an allied unit by 5, then Banish self.
Remember, cadets! He who first draws his blade has the advantage over his foe!
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Banish: Remove from the game. Note: Does not cound as being destroyed.
__
CARAPACE
Order: Boost an allied unit by 3 and give it a Shield. Charge: 2.
This ability adds 16 provisions to your deck's provisions limit.
Shield: Status that blocks the next instance of damage dealt to a unit.
Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.
_____
DEATH'S SHADOW
Order: Destroy an allied Monster unit, then Spawn and play a base copy of it.
This ability adds 16 provisions to your deck's provisions limit.
__
3 FOGLET
Necrophage
Deathwish: Summon a copy of this unit from your deck to a random allied row.
Fog creeps on little cat feet. Foglets creep over the bodies of their victims.
Deathwish: Trigger this ability when destroyed and moved from the battlefield to the graveyard. Note: Banished units are not set to the graveyard.
Summon: Move automatically to the battlefield (not considered played).
__
3 WILD HUNT HOUND
Wild Hunt
Dominance: At the end of your turn, boost self by 1.
Cry "Havoc!", and let slip the dogs of war.
Dominance: Trigger this ability if you control the highest unit on the battlefield.
__
FIEND
Beast
Deploy: Boost all Deathwish units in your hand by 1.
A fiend looks a bit like a deer. An enormous, evil deer.
___
OZZREL
Necrophage
Deploy (Melee): Consume a unit from your opponent's graveyard.
Deploy (Range): Comsume a unit from your graveyard.
Some necrophages have taken such a liking to human flesh, they no longer are content to merely dig up corpses...
__
4 ABAYA
Necrophage
Thrive.
Deploy: Trigger a bronze allied unit's Deathwish ability.
Seen a lot o' ugly critters in me life - morays, lampreys, blobfish... But never nothin' like this!
Thrive: Boost this unit by 1 whenever you play an alloy with higher power.
Deploy: Trigger this ability when played.
Deathwish: Trigger this ability when destroyed and moved from the battlefield to the graveyard. Note: Banished units are not sent to the graveyard.
______
2 ARCHESPORE
Plant
Deploy: Damage a random enemy unit by 2.
Deathwish: Repeat the Deploy ability.
Folklore claims they sprout from soil watered with the blood of the dying. Thus they flourish in grounds consecrated by pogroms, dark rituals or brutal murders.
Deploy: Trigger this ability when played.
Deathwish: Trigger this ability when destroyed and moved from the battlefield to the graveyard. Note: Banished units are not sent to the graveyard.
==
4 COCKATRICE
Beast
Deploy: Damage an enemy unit by 1 for each adjacent Beast.
Always strikes between the vertebrae, under your left kidney or straight into your aorta. That way, it only needs to strike once.
==
CONGRATULATIONS!
OPEN IT AND STRENGTHEN YOUR DECK.
MONSTER KEG
OPEN GOODIES
==
SHUPE'S SHOP
MONSTER KEG
Once opened, this keg will grant you 5 Monster cards from any set, 4 of which are of at least common rarity, and a 5th (chosen from 3 cards) that is guaranteed at least rare rarity.
You can now open your keg by selecting this button.
OPEN
==
REVEAL FOUR CARDS
==
PICK YOUR 5TH CARD
The last card in every keg is a choice of 1 out of 3.
TOGGLE VIEW
==
9 OLD SPEARTIP: ASLEEP
Ogroid
No ability.
Do not disturb.
==
YOU'VE UNLOCKED YOUR FIRST CARDBACK!
WE'VE EQUIPPED IT FOR YOU!
GREENHORN CARDBACK
Cardbacks change the visual aspect of your deck.
==
Finish the 2nd match out of 3 in Classic mode.
1/3
Keep on playing Classic mode to learn about other factions.
When you finish this step you'll unlock a border.
Borders are cool additions to your avatars!
==
THIS IS YOUR NEW BORDER! WE'VE ALREADY EQUIPPED IT FOR YOU.
GREENHORN BORDER
==
Finish the 3rd match in Classic mode.
Finishing next Classic match will unlock starter decks for all factions.
Finishing next Classic match will unlock starter decks for all factions.
==
Geralt's Journey begins!
Participate by playing matches and completing weekly quests. Gain Legendary vanities and learn the story about the beginning of an unlikely friendship!
==
CONGRATULATIONS!
SCOIA'TAEL STARTER DECK
NILFGAARD STARTER DECK
BASE SET KEG
NORTHERN REALMS STARTER DECK
SKELLIGE STARTER DECK
Just try them out!
==
BONE TALISMAN
Boost all allied units by 1.
Th simplest of objects sometimes posess the greatest power.
==
PEASANT MILITIA
Human
Deploy: Boost an allied unit by 2.
We's the militia. We keep the peace.
==
DWARVEN MERCENARY
Dwarf
Deploy: Damage self by 1 for each non0Dwarf unit in your hand.
The key's mixin' pleasure an' business - like smakin' foes and gettin' coin for it.
==
HAWKER SMUGGLER
Human
Melee: Every allied turn, on turn end, boost a random unit in your hand by 1.
I fight for whoever's paying the best. Or whoever's easiest to rob.
==
VICOVARO NOVICE
Human, Mage
Deploy (Ranged): Draw a card, then place a card from your hand at the top of your deck.
Mages in Nilfgaard are disposable. If one disappoints the Emperor, a dozen others await to provide what he requires.
==
BITING FROST
Apply this Row Effect:
For 4 enemy turns, on turn start, damage the loest unit this row by 2.
Best thing about frost? Bodies of the fallen don't rot so quickly.
==
Finish 10 matches in any online mode
==
SUMMER FESTIVAL
Claim x1 BONUS daily for 6 d 10 h 42 m
Tap anywhere to continue
DAY 2
NEW DAY
==
PRE-ORDER NOW
UNLOCK X'S SKIN AND ANIMATED EVOLVING CARDBACK IMMEDIATELY!
DISCOVER MASTER MIRROR
LEARN MORE ABOUT THE LATEST EXPANSION WITH OVER 70 UNIQUE CARDS.
THE SUMMER FESTIVAL CHALLENGE HAS BEGUN!
PICK A SIDE, COMPLETE QUESTS, AND HELP DECIDE THE OUTCOME
CLAIM YOUR FREE ZERIKANIAN BEAR TRINKET!
TIME LIMITED OFFER
EARTH BUNDLE OUT NOW!
SUPPORT GWENT ESPORTS WITH YOUR PURCHASE
SEASON OF MAGIC
NEW SEASON HAS STARTED!
==
ZERRIKANIAN BEAR
From the faraway lands of Zerrikania comes a traveler bearing gifts to celebrate the Summer Festival. He comes bearing the cuddliest gift of all: an exotic beast from his homeland transformed into a friendly plushie.
PLAY NOW
processing transaction, please wait...
YOUR GOODIES!
ZERRIKANIAN BEAR MASCOT
PURCHASE COMPLETED
Now you can enjoy your goodies!
Here you can purchase all the in-game valuables.
==
This is your collection, you can craft cards and make them prettier through transmutation. From here you can also open your deck or create a new one.
==
Here you can add cards to your deck and craft new ones.
==
x500 MEORITE POWEDER
Meteorite powder can be used to transmute standard cards into their animated, premium versions. It's also used to purchase some ornaments - available in different sections of the shop.
PAY NOW
SHUPE'S SHOPE
==
OVERGROWN BUNDLE (GWENT OPEN 2)
17d 2h 15m
20d 2h 15m
MASTER MIRROR PRE-ORDER COMBO
CARD KEGS
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