ROCK BARRAGE

Damage an enemy unit by 4 and move it to the other row.

Someday, when you are older, you could get hit by a boulder.

MASTERCRAFTED SPEAR

Zeal.

Order: Damage an enemy unit by 1.

Charge: 4.

Limit 1 Charge per turn.

Hold that spear up, weakling! Not a single hourse shall pass!

Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.

Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.

Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.

KAEDWENI SERGEANT

Human, Soldier

Zeal.

Order: Boost an allied unit by 1.

Charge: 2.

Forward, you sorry sods! Forward or you'll see the Nilgaardians are the least of your worries!

Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.

Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.

Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.

ROUND THE INCESSANT

Human, Soldier

Deploy: Boost self by 5.

Whenever you play a soldier, Summon this unit from your graveyard to a random allied row.

This self-dubbed knight roams the world defending the honor of his beloved Maid Bilberry - though none are certain wher she lives, if she lives still or if she ever lived at all.

Deploy: Trigger this ability when played.

Summon: Move automatically to the battlefield (not considered played).

DOL BLATHANNA ARCHER

Elf

Deploy (Melee): Damage an enemy unit by 2.

Deploy (Ranged): Damage 2 units by 1.

Take another step, dh'oine. You'd look better with an arrow between your eyes.

Deploy: Trigger this ability when played.

Melee: This ability can only be used while on the melee row.

Ranged: This ability can only be used while on the ranged row.

OPPONENT'S GRAVEYARD

ARACHAS NEST

Organic

Spawn 4 Drones in an allied row.

DRONE

Insectoid, Token

Doomed.

Damn, the filth's o'errun us... We need a witcher or there's no livin' 'ere!

Spawn: Add a card to the game.

Doomed: Status that removes the unit from the game when it leaves the battelfield.

WOLF PACK

Beast

Deploy: Damage an enemy unit by 2.

"Relax, Iknow how to tame wolves..."-Dunbar the Hunter's last words.

Deploy: Trigger this ability when played.

ARACHAS BEHEMOTH

Insectoid

Deploy: Spawn 2 Drones and boost all other Insectoids in this row by 1.

DRONE

Insectoid, Token 

Doomed.

Like a cross between a crab, a spider... and a mountain.

Deploy: Trigger this ability when played.

Spawn: Add a card to the game.

Doomed: Status that removes the unit from the game when it leaves the battlefield.

DRONE

Insectoid, Token

Doomed.

Ugly - nature's way of saying "stay away."

Doomed: Status that removes this unit from the game when it leaves the battlefield.

BARBEGAZI

Insectoid

Order: Cosume an allied unit.

Charge: 2.

What moments before looked like round rocks among the stalagmites now stared at him enormous, bright, menacing eyes.

Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.

Consume: Destroy a unit and boost self by its power. If target is in the graveyard, Banish it instead.

Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain aditional Charges.

ROUND 1

REDRAWS REMAINING 2

At the beginning of each round you can swap cards with random cards in your deck. Try swapping some now!

YOUR OPPONENT GOES FIRST

Select and use ability.

Your opponent used strong cards. Pass now and save your strength for later.

YOU LOST THE ROUND!

Your opponent passed while you have the lead. You can pass now and proceed to the final round.

3 KAEDWENI SERGEANT

Human, Soldier

Zeal. 

Order: Boost an allied unit by 1.

Charge: 2.

Forward, you sorry sods! Forward or you'll see the Nilfgaardians are the least of your worries!

Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.

YOU'VE COMPLETED THE TUTORIAL!

AVATAR

Time for some training with your first faction deck. This part will only take a few minutes

PICK YOUR STARTER DECK!

DON'T WORRY, AFTER 3 MATCHES YOU'LL UNLOCK THEM ALL.

SKELLIGE

Embrace death and wounds sustained in combat.

NILFGAARD

Cripple enemies through disruption and espionage (N-UNCOUNT Espionage is the activity of finding out the political, military, or industrial secrets of your enemies or rivals by using spies.).

MONSTERS

Show no remorse consuming each other for power.

NORTHERN REALMS

Unite the kingdoms and set loose their engines of war.

SCOIA'TAEL

Lead guerilla fighters () and set traps against their foes.

DOMINATE

Cards like Wild Hunt Rider reach their greatest potential when you control the highest unit, giving you Dominance. Use Carapace ability to help achieve it.

THRIVE

Play Thrive cards like Nekker early in the round and watch them grow as you play bigger units.

CONSUME

Cards like Ozzrel and Ghoul can consume monsters from the graveyard. Don't hesitate to play your bigger units in early rounds so they can be devoured later in the match.       

ALPHA WEREWOLF

Beast

Immunity. Thrive.

Some say lycanthropy's contagious - get bit by a werewolf, you turn into one yourself. Witchers know that's nonsense, of course - only a powerful curse can bring on this condition.

Immunity: Status whereby this card cannot be manually targeted.

Thrive: Boost this unit by 1 whever you play an ally with higher power.

ALZUR'S THUNDER

Spell

Damage a unit by 5.

We stand not the slightest chance of incanting a spell so complex as Alzur's Thunder. It is claimed Alzur had a voice like a hunting horn and the diction of a master orator.

WILD HUNT RIDER

Wild Hunt, Warrior

Deply, Dominance: Summon a copy of this unit from your deck to this row.

First the buffalo horns atop their helms penetrate one's view, then the crest betwixt them, and finally the skill-like face exposed beneath their visors.

Deploy: Trigger this ability when played.

Dominance: Trigger this ability if you control the highest unit on the battlefield.

Summon: Move automatically to the battlefield (not considered played).

Ozzrel

Necrophage

Deploy (Melee): Consume a unit from your opponent's graveyard.

Some necrophages have taken such a liking to human flesh, they no longer are content to merely dig up corpses.

Deploy: Trigger this ability when played.

Melee: This ability can only be used while on the melee row.

Consume: Destroy a unit and boost self by its power . If target is in the graveyard, Banish it instead.

Ranged: This ability can only be used while on the ranged row.

GERALT OF RIVIA

Witcher

Deploy: Destroy an enemy unit with 9 or more power.

If that's what it takes to save the world, it's better to let the wolf die.

Deploy: Trigger this ability when played.

NEKKER

Ogroid

Thrive.

Deploy: Spawn a base copy of this unit and Summon it to this row.

These little guys are almost cute, if you ignore the whole vicious killer aspect.

Thrive: Boost this unit by 1 whenever you play an ally with higher power.

Deploy: Trigger this ability when played.

Spawn: Add a card to the game.

Summon: Move automatically to the battlefiled (not considered played).

ICE GIANT

Ogroid

No ability.

Fled one time in my life. From the Ice Giant. And I'm not a bit ashamed.

GHOUL

Necrophage

Deploy (Melee): Consume a bronze unit in your graveyard.

If ghouls are part of the Circle of Life... then it's one vicious circle.

Deploy: Trigger this ability when played.

Melee: This ability can only be used while on the melee row.

Consume: Destroy a unit and boost self by its power. If target is in the graveyard, Banish it instead.

WILD HUNT NAVIGATOR

Wild Hunt, Mage

Deploy: Boost an allied unit by 1.

Dominance: Boost it by 3 instead.

For hundreds of years, Avllac'h tried to recreate the Elder Blood gene through back breeding - yet the elven children thus fostered were but dim sparks compared to Lara's flame.

Deploy: Trigger this ability when played.

Dominance: Trigger this ability if you control the highest unit on the battlefield.

ABAYA

Necrophage

Thrive.

Deploy: Trigger a bronze allied unit's Deathwish ability.

Seen a lot o'ugly critters in me life - morays, lampreys, blobfish... But never nothin' like this!

Thrive: Boost this unit by 1 whenever you play an ally with higher power.

Deploy: Trigger this ability when played.

Deathwish: Trigger this ability when destroyed and moved from the battlefield to the graveyard. Note: Banished units are not sent to the graveyard.

LACERATE

Organic

Damage all units on a row by 2.

A sight more horrid you've never seen... The poor soul lay shredded as the beast lapped up its blood from the ground all around.

HARPY EGG

Beast

Deathwish: Spawn a Harpy and Summon it to this row.

HARPY

Beast, Token

Doomed.

A harpy egg omelet - a delicious delicacy, good sir. Quite dear, too, for as you might surmise, the wretches don't part with their eggs willingly.

Deathwish: Trigger this ability when destroyed and moved from the battlefield to the graveyard. Note: Banished units are not sent to the graveyard.

Spawn: Add a card to the game.

Summon: Move automatically to the battlefield (not considered played).

Doomed: Status that removes the unit from the game when it leaves the battlefield.

CELAENO HARPY

Beast

Deploy: Consume an allied unit.

Common harpies feed on carrion. Celaeno harpies... they feed on dreams.

Deploy: Trigger this ability when played.

Consume: Destroy a unit and boost self by its power. If target is in the graveyard, Banish it instead.

THUNDERBOLT

ZEAL.

ORDER: Boost an allied unit by 3.

Charge: 2.

The witcher's face changed... his mien turning inhuman, horrifying.

Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.

Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.

Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.

1 GHOUL

Necrophage

Deploy (Melee): Consume a bronze unit in your graveyard.

Deploy: Trigger this ability when played.

Melee: This ability can only be used while on the melee row.

Consume: Destroy a unit and boost self by its power. If target is in the graveyard, Banish it instead.

__

LACERATE

Organic

Damage all units on a row by 2.

A sight more horrid you've never seen... The poor soul lay shredded as the beast lapped up its blood from the ground all around.

__

TACTICAL ADVANTAGE

Order: Boost an allied unit by 5, then Banish self.

Remember, cadets! He who first draws his blade has the advantage over his foe!

Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.

Banish: Remove from the game. Note: Does not cound as being destroyed.

__

CARAPACE

Order: Boost an allied unit by 3 and give it a Shield. Charge: 2.

This ability adds 16 provisions to your deck's provisions limit.

Shield: Status that blocks the next instance of damage dealt to a unit.

Charge: The number of times an Order ability can be used. Only cards with Charge: X can gain additional Charges.

_____

DEATH'S SHADOW

Order: Destroy an allied Monster unit, then Spawn and play a base copy of it.

This ability adds 16 provisions to your deck's provisions limit.

__

3 FOGLET

Necrophage

Deathwish: Summon a copy of this unit from your deck to a random allied row.

Fog creeps on little cat feet. Foglets creep over the bodies of their victims.

Deathwish: Trigger this ability when destroyed and moved from the battlefield to the graveyard. Note: Banished units are not set to the graveyard.

Summon: Move automatically to the battlefield (not considered played).

__

3 WILD HUNT HOUND

Wild Hunt 

Dominance: At the end of your turn, boost self by 1.

Cry "Havoc!", and let slip the dogs of war.

Dominance: Trigger this ability if you control the highest unit on the battlefield.

__

FIEND

Beast

Deploy: Boost all Deathwish units in your hand by 1.

A fiend looks a bit like a deer. An enormous, evil deer.

___

OZZREL

Necrophage

Deploy (Melee): Consume a unit from your opponent's graveyard.

Deploy (Range): Comsume a unit from your graveyard.

Some necrophages have taken such a liking to human flesh, they no longer are content to merely dig up corpses...

__

4 ABAYA

Necrophage

Thrive.

Deploy: Trigger a bronze allied unit's Deathwish ability.

Seen a lot o' ugly critters in me life - morays, lampreys, blobfish... But never nothin' like this!

Thrive: Boost this unit by 1 whenever you play an alloy with higher power.

Deploy: Trigger this ability when played.

Deathwish: Trigger this ability when destroyed and moved from the battlefield to the graveyard. Note: Banished units are not sent to the graveyard.

______

2 ARCHESPORE

Plant

Deploy: Damage a random enemy unit by 2. 

Deathwish: Repeat the Deploy ability.

Folklore claims they sprout from soil watered with the blood of the dying. Thus they flourish in grounds consecrated by pogroms, dark rituals or brutal murders.

Deploy: Trigger this ability when played.

Deathwish: Trigger this ability when destroyed and moved from the battlefield to the graveyard. Note: Banished units are not sent to the graveyard.

==

4 COCKATRICE

Beast

Deploy: Damage an enemy unit by 1 for each adjacent Beast.

Always strikes between the vertebrae, under your left kidney or straight into your aorta. That way, it only needs to strike once.

==

CONGRATULATIONS!

OPEN IT AND STRENGTHEN YOUR DECK.

MONSTER KEG

OPEN GOODIES

==

SHUPE'S SHOP

MONSTER KEG

Once opened, this keg will grant you 5 Monster cards from any set, 4 of which are of at least common rarity, and a 5th (chosen from 3 cards) that is guaranteed at least rare rarity.

You can now open your keg by selecting this button.

OPEN

==

REVEAL FOUR CARDS

==

PICK YOUR 5TH CARD

The last card in every keg is a choice of 1 out of 3.

TOGGLE VIEW

==

9 OLD SPEARTIP: ASLEEP

Ogroid

No ability.

Do not disturb.

==

YOU'VE UNLOCKED YOUR FIRST CARDBACK! 

WE'VE EQUIPPED IT FOR YOU!

GREENHORN CARDBACK

Cardbacks change the visual aspect of your deck.

==

Finish the 2nd match out of 3 in Classic mode.

1/3

Keep on playing Classic mode to learn about other factions. 

When you finish this step you'll unlock a border.

Borders are cool additions to your avatars!

==

THIS IS YOUR NEW BORDER! WE'VE ALREADY EQUIPPED IT FOR YOU.

GREENHORN BORDER

==

Finish the 3rd match in Classic mode.

Finishing next Classic match will unlock starter decks for all factions.

Finishing next Classic match will unlock starter decks for all factions.

==

Geralt's Journey begins!

Participate by playing matches and completing weekly quests. Gain Legendary vanities and learn the story about the beginning of an unlikely friendship!

==

CONGRATULATIONS!

SCOIA'TAEL STARTER DECK

NILFGAARD STARTER DECK

BASE SET KEG

NORTHERN REALMS STARTER DECK

SKELLIGE STARTER DECK

Just try them out!

==

BONE TALISMAN

Boost all allied units by 1.

Th simplest of objects sometimes posess the greatest power.

==

PEASANT MILITIA

Human

Deploy: Boost an allied unit by 2.

We's the militia. We keep the peace.

==

DWARVEN MERCENARY

Dwarf

Deploy: Damage self by 1 for each non0Dwarf unit in your hand.

The key's mixin' pleasure an' business - like smakin' foes and gettin' coin for it.

==

HAWKER SMUGGLER

Human

Melee: Every allied turn, on turn end, boost a random unit in your hand by 1.

I fight for whoever's paying the best. Or whoever's easiest to rob.

==

VICOVARO NOVICE

Human, Mage

Deploy (Ranged): Draw a card, then place a card from your hand at the top of your deck.

Mages in Nilfgaard are disposable. If one disappoints the Emperor, a dozen others await to provide what he requires.

==

BITING FROST

Apply this Row Effect:

For 4 enemy turns, on turn start, damage the loest unit this row by 2.

Best thing about frost? Bodies of the fallen don't rot so quickly.

==

Finish 10 matches in any online mode 

==

SUMMER FESTIVAL

Claim x1 BONUS daily for 6 d 10 h 42 m

Tap anywhere to continue

DAY 2

NEW DAY

==

PRE-ORDER NOW

UNLOCK X'S SKIN AND ANIMATED EVOLVING CARDBACK IMMEDIATELY!

DISCOVER MASTER MIRROR

LEARN MORE ABOUT THE LATEST EXPANSION WITH OVER 70 UNIQUE CARDS.

THE SUMMER FESTIVAL CHALLENGE HAS BEGUN!

PICK A SIDE, COMPLETE QUESTS, AND HELP DECIDE THE OUTCOME

CLAIM YOUR FREE ZERIKANIAN BEAR TRINKET!

TIME LIMITED OFFER 

EARTH BUNDLE OUT NOW! 

SUPPORT GWENT ESPORTS WITH YOUR PURCHASE

SEASON OF MAGIC

NEW SEASON HAS STARTED!

==

ZERRIKANIAN BEAR

From the faraway lands of Zerrikania comes a traveler bearing gifts to celebrate the Summer Festival. He comes bearing the cuddliest gift of all: an exotic beast from his homeland transformed into a friendly plushie.

PLAY NOW

processing transaction, please wait...

YOUR GOODIES!

ZERRIKANIAN BEAR MASCOT

PURCHASE COMPLETED

Now you can enjoy your goodies!

Here you can purchase all the in-game valuables.

==

This is your collection, you can craft cards and make them prettier through transmutation. From here you can also open your deck or create a new one.

==

Here you can add cards to your deck and craft new ones.

==

x500 MEORITE POWEDER

Meteorite powder can be used to transmute standard cards into their animated, premium versions. It's also used to purchase some ornaments - available in different sections of the shop.

PAY NOW

SHUPE'S SHOPE

==

OVERGROWN BUNDLE (GWENT OPEN 2)

17d 2h 15m

20d 2h 15m

MASTER MIRROR PRE-ORDER COMBO

CARD KEGS

 

 

 

 

 

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